If the current country has a core on a state transferred to the released country, the core will be lost. Checked in the scope of the unit leader. Within these categories, the small and large decide whether it gets used as an advisor portrait or as a large portrait, used for country and unit leaders. Bypasses the specified focus for the current scope (marks as complete without firing. Removes the specified targeted decision for the current scope. IV'. amount =
/ The amount to add.target = / Which country receives the equipment. These arguments will be used replacing the parameters [EQ_TYPE] and [EQ_LEVEL] inside the meta effect. on_lose = The event to fire for the side on a loss. add_manpower = var:my_var This is noted by in an effect's parameters. Optional.progress = The initial production progress. Add mines to a strategic region for the current country. modifier = The static modifier to apply. Deletes the specified division template and all units using it for the current scope. Using a non-default text editor can also allow using the 'Search in files' function (Such as in Notepad++, Sublime Text, or Visual Studio Code) in order to search through every single localisation file at the same time to find a specified value. The character slot can be the character's name or id. icon = The icon that will be used by equipment. the same coordinate system that the map uses. For example, let's say that the country history file has the following: In this case, TAG_liberal_leader will be the character that gets assigned to be a leader. This can fail to carry over the control, so it's recommended to instead use. Dismisses an advisor from their respective slot, leaving it empty. You can reverse this behaviour by including the following line in the decision block: This is only for decisions. Also accepts individual files within the. type = The wargoal to declare with.generator = { }The states to supply the wargoal (i.e. Locks all division templates for the current scope. amount = The amount of resource to import.exporter = Which country exports the resource. Optional.version_name = The name of the variant to produce. An ideology group (such as democratic) cannot be assigned here directly, rather ideology types are defined for each leader to decide the ideology group the party of which the character leads. If, for example, you want to replace the leader of the nonalligned party, it'll look like this: completion_reward = { create_country_leader = { name = " (name of the leader)" desc = picture = (filename of the portrait you'll add in the gfx/leaders/ (countrytag) directory) expire = "1965.1.1" ideology = despotism traits = { } General Information. Adjusts the level of World Tension and adds an entry in the World Tension tooltip. Adds logistics skill to the current unit leader. Executes contained effects on a random country that meets the limit and has the specified original tag. air_ratio = The size of the airforce that the breakaway country gets. If the country flag inward_perfect_flag is set, it'll multiply the above chance of 30 by 1.3 to get 39. Mandatory if a variant needs to be created to produce the equipment, optional otherwise. Forcefully refreshes the specified mapmode for the player, rather than waiting for a daily update. Decides the weight that AI has for picking this trait. Optional, defaults to not changing the value. name = The name used for the character. Optional.originator = The originator of the event. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. add = Trait to add I want to know if it is possible to change a leader from a faction, thanks to a command. If they agree, we get the following for each subject: https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/, https://hoi4.paradoxwikis.com/index.php?title=Console_commands&oldid=60354, Play For example, if you wanted an effect to randomly given the player one out of four bonuses, you'd do the following: The number is not the chance, but the weight for each option, as they don't have to add up to 100 or any number. Optional. If the name or the portrait are not defined, this also decides how exactly it will be generated. To do that, navigate to the folder where the game is contained, then to the /Hearts of Iron IV/localisation/english/ folder. See Variables for information on the variable effects. Removes the balance of power in entirety. name = The name of the bonus. However, meta effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. Kills the country leader of the designated ideology for the current scope. "all" will remove all wargoals. Multiple can be defined.technology = Which technology the bonus applies to. Demotes the current unit leader to Commander (if Field Marshal). Moves the camera position over the specified province. Removes the specified mission for the current scope. promote_leader = Will promote the leader to be the leader of the assigned party. If the current country has a core on a state transferred to the released country, the core will be lost. obsolete = Whether the equipment variant is flagged as obsolete within the GUI and for AI. The effects here must be used within a state scope. Can only be used if using RTTI. name = The name of the file used for the order of battle without the .txt extension. uses = The amount of times the bonus can be used, default 1.ahead_reduction = The cost reduction if ahead of time, default 0.category = Which technology category the bonus applies to. Sets the cap of a division template. Allow Traits. Sets the current war support value for the current scope. EU4 Remove_trait Command General Information This command removes the specified trait from the ruler of the country you are currently playing as. 1 List of commands 1.1 Internal IDs 1.2 Disambiguation 1.3 Useful commands 1.4 Modding-useful commands 1.5 Other in-game commands 2 See also 3 References List of commands edit | Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout) Internal IDs edit | See also: Countries Allows to transfer a precise part of the army and the equipement of a country to any country. Fires the specified event for the current country. A weight of 0 will result in it never appearing for randomly-generated unit leaders. Effects that change the scope include the following: The following scopes can be used either as effect or trigger scopes; some can also be used as the right side of some effects and triggers as a target. Equipment scopetype = The equipment the country is licensed to produce. If a state is set rather than the specific province, first prioritises the country set in. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Optional.hours = / Fires the event in the specified number of hours. The file extension, hidden by default on Windows, is a part of the filename. Optional, defaults to false. browser [url] Open the browser window and load the specified [URL]. Extends the duration of the timed idea by the specified amount. requested_factories = The number of factories to assigned initially. var = If provided, the id of the entity will be stored using this variable. After completing the focus, the only thing that happens is that every subject country receives an event with the ID of my_event.1, the country does not immediately gain 100 political power. This includes national spirits, laws, designers, and advisors (using the idea_token). Mods may introduce commands and more commonly, tags into the game to enhance their gameplay. Removes every unit leader role from the character. Adds defense skill to the current unit leader. Sets the autonomy level for the specified country. army_ratio = The size of the land army that the breakaway country gets. end_civil_wars = Will end any civil wars the subject is subject to. Enforces the entity used by the units using this template to be the specified one, order of battle assigned within the history file, custom effect tooltips can be used to tell the player what this effect block would do, https://hoi4.paradoxwikis.com/index.php?title=Effect&oldid=60522, Play limit_to_border = yes Makes the current scope truce with the specified scope. Adds the TAG_TO_ADD to the faction of the FACTION_LEADER_TAG. Alongside that, the game allows the creation of custom console commands, which are scripted effects. id = What country the strategy is against. message = The reason for peace showing up in the pop-up. Open 'Documents\Paradox Interactive\Hearts of iron IV\Save Games' , open the newly created savegame file, search (CTRL-F) for the name of your generic created Admiral Deprecated. resources = { <> }The resources to which give resource rights to. uses = How many times the bonus can be used. Let's make previous effect accept equipment type and equipment level as variables stored in "eq_type" and "eq_level". Sends the specified fraction of equipment to the specified target, removing said equipment from the current scope. This is a community maintained wiki. This is done by creating a new file and renaming it, changing the extension to .gfx from .txt. Recruitment cannot take place outside of country history. Commander trait - Hearts of Iron 4 Wiki Commander trait This is a community maintained wiki. Meanwhile, my_variable will take the value of the according temp variable or the current scope's variable as the weight of the option. static_modifiers = { mod_modifier_1 mod_modifier_2 } This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ , or tilde (~) (key varies based on keyboard layout). If both restrictions are met, the sprite will work. The effects here must be used within a scope that's specified within the notes. It is only visible to you. If you wish to change the nationality of a specific character, and the country getting the effect doesn't have the character recruited already, use the. Plays an audio track for the specified country only. Adds the specified trait to the current character. In order to hire an advisor to be within their proper slot, activate_advisor is used as such: As an effect, this works within country history files as well. Uses a special interface displaying the current operative portrait. end_civil_wars = Whether the target country will peace out in all of its civil wars it's participating in. The console can be opened by pressing the ` key (usually located under ESC ). This is one of the only HOI 4 console commands we advise not using, as it really strips away the fun from a game designed around fighting wars. Otherwise, recruiting this character will make every other advisor without an idea token specified disappear from the selection. rotation = The rotation of the entity in radians. prefer_name = Name of ship in origin navy that will preferably be transferred to target navy. Removes a country leader role from a character. Sets the order of battle to be used for the current country's divisions, overriding every other naval order of battle. Optional. If there are special characters in the folder path, this won't work. Command List; . location = Location where the railway gun is created. Executes contained effects on every country that meets the limit and borders the country this is contained in. 5 8 comments Best Add a Comment GolferRama 5 yr. ago Good question SeductionFocus 5 yr. ago trait = The trait to add. Disables resistance for the scoped state when the occupier is the specified country. well. Unhiding the file extension from the filename within the Windows file explorer is mandatory to do this if doing it on Windows.